WebGL / GLSL Shaders example

Why Punky

Punky is an evolution of our previous framework, Membrillo — a full upgrade designed to provide a clear roadmap for every use case and support ongoing growth. It also brings significant improvements in page speed and overall performance.

If you believe there’s anything missing or unclear, please reach out to Eli, Nerea, or Mara, who are directly involved in shaping the roadmap for this project.

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Speed

Built with efficiency at its core — everything loads and runs faster, no matter the scale.

Performance

Engineered for seamless performance — optimized to deliver a smooth, lightning-fast experience.

Reference

Comprehensive and practical — includes examples for nearly every scenario to help you move quickly.

Reveal Shader

Perlin noise with radial fade and progress control.

Grid Shader

Random grid pattern with adjustable size and color.

Noise Shader

Pixel noise pattern with adjustable scale.

Gradient Shader

Vertical gradient between two colors.

Circle Shader

Simple circle with adjustable radius.

Wiggle Shader

Wavy circle with adjustable frequency and amplitude.

Stripes Shader

Vertical stripes with adjustable frequency.